![]() Meanwhile, to the south, the Nahuatl people of Teotitlan play the dangerous game of trying to maintain their independence through friendship with the Empire, rather than through warfare. The Aztecs are willing to accept it: Tlaxcalan captives taken in war to offer as sacrifice have far greater value to the empire than Tlaxcalan subjects. Having now consolidated their power, this Aztec triple alliance led by Montezuma Ilhuicamina now look to expand beyond their homes, in particular toward the wealth of the Mixtec cities (such as Coixtlahuaca) to the south.Įast of the Aztec, the allied city-states of Tlaxcala are determined to maintain their independence in the face of Aztec aggression. A bitter feud for the throne between the rival brothers Tayatzin and Maxtla left them vulnerable, and in 1428 they were overthrown by the nascent alliance between the city-states of Mexico-Tenochtilan, Tlacopan and Texcoco. It does not apply to anything but land tech.From the early fourteenth century, the valley of Mexico and its neighboring regions have labored under the sway of the rulers of the Tepanec rulers of Azcapotzalco. This is intended to simulate advanced weapons acquired from your ally. If you are not Latin tech group, and you have a neighbor in the Latin tech group with whom you have very good relations (150+), then you get a free boost of 6 per month to your land tech investment, at the cost of 1% yearly prestige. There is also one "triggered modifier" which has a similar, but more modest, effect. ![]() ![]() for 200 months you have the "resist western influences" modifier, which lowers your merchant chances (by 10%), but decreases cost for merchants and troops your slider moves two points toward Narrowminded for 200 months you have the "western influences" modifier, which improves your merchant chances (by 4%), but increases cost for merchants and troops your slider moves one point toward Innovative random province gets +1 base tax, +1 manpower* (Eastern to Latin does not include the manpower increase) Regardless of which tech group you are advancing from/to, the effects of the event are virtually identical: Speed is slowed by: having a low MIL (5-,4-), not having a statesman Speed is improved by any of the following: better ADM (7+,8+), good MIL (7+,8+), having a statesman, being Innovative (2+,3+,4+) There is currently no way to advance to anything but Latin tech group. Must have a neighbor in the Latin tech group. Any Christian religion qualifies, but no other religion does. Speed is slowed by: not having a statesmanĬan become Latin if they meet the following conditions: Speed is improved by any of the following: more Innovative (3+,4+), having a good army reformer (5+,6+), having a statesman, having a good statesman (5+,6+), having an Eastern or Latin neighbor ![]() Speed is slowed by: not having a naval reformer, not having an army reformerĬan become Eastern if it meets the following conditions: ![]() Speed is improved by any of the following: better Statesman (6+), better ADM (8+,9+), more Innovative (3+,4+), highly Centralized (3+,4+), having a Latin neighbor, having a naval reformer, having an army reformer This event takes an average of 15 years to trigger if the conditions are met. Innovative +3 or more (at least 3 points to the left on the Innovative/Narrowminded slider) As of 1.1 there are no such events for Indian and Chinese tech groups.Ĭan become Latin if it meets the following conditions: There are "Westernization" events that allow countries in the Eastern, Muslim, African and New World tech groups to advance to better tech groups. How to "Westernize" (improve your tech group) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |